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Ken McFarlane
Ken McFarlane
UX / UI Designer
Leeds, United Kingdom

Summary

I'm Ken, an experienced UI/UX designer with a diverse set of skills and a passion for creating the best UI for any project that uplifts the game experience, reduces friction and delights players.

I've worked on games for VR, flatscreen and web and enjoy the variety of art styles working in games has brought me. I'm also experienced with Animation/Motion Graphics and illustration. In my spare time develop my skills and learn new ones such as 3D modelling and using traditional art materials.

BAFTA Connect Member since 2024
Past Studios: XR Games, Dead Nice Studios, Clotch Cat Games

Skills

IllustrationMotion Graphics3D ModelingUI DesignUX DesignComic ArtUI

Software proficiency

Figma
Figma
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Spine 2D
Spine 2D
Blender
Blender
Procreate
Procreate
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Planted!
    • Year
      2026
    • Role
      UI / UX Designer
    • Company
      Cloth Cat Games
    • Video Game
      Zombie Army VR
    • Year
      2025
    • Role
      UI / UX Designer
    • Company
      XR Games
    • Video Game
      Starship Troopers: Continuum
    • Year
      2024
    • Role
      UI Artist
    • Company
      XR Games

Experience

  • UI / UX Designer at Cloth Cat Games
    Leeds (Remote), GB
    April 2026 - September 2026

    Ownership of UI/UX development from user-flows to wireframes to final deliverables of all menus, iconography and HUD assets with motion design support.

    Established UI/UX work flow with implementation reviews to ensure consistency between design and final in-engine version.

    Ensuring UI design and assets were compliant with platform and cross-play TRCs.

    Managed and prioritised deliverables to ensure milestones were met for presenting game at trade shows.

  • UI / UX Designer at Dead Nice Studios
    Leeds, GB
    February 2025 - April 2026

    Supported outsourcing studio to deliver UX & UI solutions for clients across different timezones with weekly reviews, applying any feedback given.

    Reviewed existing UX designs and delivered improvements via rapid wireframing and prototyping.

    Worked within established art styles or developed UI visual identity depending on requirements of the project, delivering Menus, HUDs, Iconography and style guides.

    Supported UI implementation and established work flow of translating figma designs to Noesis Studio and XAML.

    Contributed additional iconography to High On Life 2

  • UI / UX Designer at XR Games
    GB
    February 2023 - September 2024

    Using Figma and the Adobe suite of software, I'm responsible for developing wireframes, prototypes, suitable art direction and final assets for traditional and diegetic UI/UX solutions for VR games.

    Building and maintaining Design Libraries across multiple projects at once. Including creating scope maps and design documents for easily breaking down mechanics for programmers

    Collaborating with Programmers to ensure UI/UX features are implemented as designed, as well as with Leads to champion the best UI/UX solutions for the projects whilst deliver the best version of their vision.